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- /*******************************************************************************************[Map.h]
- Copyright (c) 2006-2010, Niklas Sorensson
- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
- associated documentation files (the "Software"), to deal in the Software without restriction,
- including without limitation the rights to use, copy, modify, merge, publish, distribute,
- sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in all copies or
- substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
- NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
- DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
- OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- **************************************************************************************************/
- #ifndef Minisat_Map_h
- #define Minisat_Map_h
- #include "mtl/IntTypes.h"
- #include "mtl/Vec.h"
- namespace Minisat {
- //=================================================================================================
- // Default hash/equals functions
- //
- template<class K> struct Hash { uint32_t operator()(const K& k) const { return hash(k); } };
- template<class K> struct Equal { bool operator()(const K& k1, const K& k2) const { return k1 == k2; } };
- template<class K> struct DeepHash { uint32_t operator()(const K* k) const { return hash(*k); } };
- template<class K> struct DeepEqual { bool operator()(const K* k1, const K* k2) const { return *k1 == *k2; } };
- static inline uint32_t hash(uint32_t x){ return x; }
- static inline uint32_t hash(uint64_t x){ return (uint32_t)x; }
- static inline uint32_t hash(int32_t x) { return (uint32_t)x; }
- static inline uint32_t hash(int64_t x) { return (uint32_t)x; }
- //=================================================================================================
- // Some primes
- //
- static const int nprimes = 25;
- static const int primes [nprimes] = { 31, 73, 151, 313, 643, 1291, 2593, 5233, 10501, 21013, 42073, 84181, 168451, 337219, 674701, 1349473, 2699299, 5398891, 10798093, 21596719, 43193641, 86387383, 172775299, 345550609, 691101253 };
- //=================================================================================================
- // Hash table implementation of Maps
- //
- template<class K, class D, class H = Hash<K>, class E = Equal<K> >
- class Map {
- public:
- struct Pair { K key; D data; };
- private:
- H hash;
- E equals;
- vec<Pair>* table;
- int cap;
- int size;
- // Don't allow copying (error prone):
- Map<K,D,H,E>& operator = (Map<K,D,H,E>& other) { assert(0); }
- Map (Map<K,D,H,E>& other) { assert(0); }
- bool checkCap(int new_size) const { return new_size > cap; }
- int32_t index (const K& k) const { return hash(k) % cap; }
- void _insert (const K& k, const D& d) {
- vec<Pair>& ps = table[index(k)];
- ps.push(); ps.last().key = k; ps.last().data = d; }
- void rehash () {
- const vec<Pair>* old = table;
- int old_cap = cap;
- int newsize = primes[0];
- for (int i = 1; newsize <= cap && i < nprimes; i++)
- newsize = primes[i];
- table = new vec<Pair>[newsize];
- cap = newsize;
- for (int i = 0; i < old_cap; i++){
- for (int j = 0; j < old[i].size(); j++){
- _insert(old[i][j].key, old[i][j].data); }}
- delete [] old;
- // printf(" --- rehashing, old-cap=%d, new-cap=%d\n", cap, newsize);
- }
-
- public:
- Map () : table(NULL), cap(0), size(0) {}
- Map (const H& h, const E& e) : hash(h), equals(e), table(NULL), cap(0), size(0){}
- ~Map () { delete [] table; }
- // PRECONDITION: the key must already exist in the map.
- const D& operator [] (const K& k) const
- {
- assert(size != 0);
- const D* res = NULL;
- const vec<Pair>& ps = table[index(k)];
- for (int i = 0; i < ps.size(); i++)
- if (equals(ps[i].key, k))
- res = &ps[i].data;
- assert(res != NULL);
- return *res;
- }
- // PRECONDITION: the key must already exist in the map.
- D& operator [] (const K& k)
- {
- assert(size != 0);
- D* res = NULL;
- vec<Pair>& ps = table[index(k)];
- for (int i = 0; i < ps.size(); i++)
- if (equals(ps[i].key, k))
- res = &ps[i].data;
- assert(res != NULL);
- return *res;
- }
- // PRECONDITION: the key must *NOT* exist in the map.
- void insert (const K& k, const D& d) { if (checkCap(size+1)) rehash(); _insert(k, d); size++; }
- bool peek (const K& k, D& d) const {
- if (size == 0) return false;
- const vec<Pair>& ps = table[index(k)];
- for (int i = 0; i < ps.size(); i++)
- if (equals(ps[i].key, k)){
- d = ps[i].data;
- return true; }
- return false;
- }
- bool has (const K& k) const {
- if (size == 0) return false;
- const vec<Pair>& ps = table[index(k)];
- for (int i = 0; i < ps.size(); i++)
- if (equals(ps[i].key, k))
- return true;
- return false;
- }
- // PRECONDITION: the key must exist in the map.
- void remove(const K& k) {
- assert(table != NULL);
- vec<Pair>& ps = table[index(k)];
- int j = 0;
- for (; j < ps.size() && !equals(ps[j].key, k); j++);
- assert(j < ps.size());
- ps[j] = ps.last();
- ps.pop();
- size--;
- }
- void clear () {
- cap = size = 0;
- delete [] table;
- table = NULL;
- }
- int elems() const { return size; }
- int bucket_count() const { return cap; }
- // NOTE: the hash and equality objects are not moved by this method:
- void moveTo(Map& other){
- delete [] other.table;
- other.table = table;
- other.cap = cap;
- other.size = size;
- table = NULL;
- size = cap = 0;
- }
- // NOTE: given a bit more time, I could make a more C++-style iterator out of this:
- const vec<Pair>& bucket(int i) const { return table[i]; }
- };
- //=================================================================================================
- }
- #endif
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